alina tong

I am an incoming MS Robotics student at the University of Pennsylvania. Prior to that I was a research assistant for Professor Bekris' Pracsys Lab at Rutgers. I'm interested in robot learning, including reinforcement learning and imitation learning. I also do a little bit of game development in my free time. You can contact me through the email listed below.

publications

Zero-shot Transfer of Learned Composed Skills for Targeted Retrieval from Cluttered Shelves

Joe Doerr, Alina Tong, Aakash Madisetty, Mihir Chanduka, Rohan Karamel, and Kostas Bekris

In-Progress

2026

We're developing a novel policy training method that searches through multiple learned RL policies using MCTS to generate expert trajectories. Expert demonstrations are distilled into a point-cloud task-planner and low-level policies.

Open-Set Object Retrieval in Clutter via Hybrid Vision-Language and Geometric Reasoning

Daniel Nakhimovich, Joe Doerr, Kevin Chen, Alina Tong, Bowen Wen, Kostas Bekris

Under Review

2026

We present hybrid VLM + dependency graph-based task-planner, and demonstrate its effectiveness in open-set object retrieval in clutter. Evaluated on real and simulated environments.

projects

Imitation Learning Pipeline

PRACSYS Lab

Summer 2025

  • Built imitation learning infrastructure in Python and ROS Noetic to train and test robot policies on the UR5e and Motoman SDA10F robots
  • Used MuJoCo to test and train robots in simulation
  • Built automated object placement and scene generation tooling for domain randomization
  • Built keyboard teleoperation with inverse kinematics and set up GELLO teleoperation framework
  • Built a data-collection system that saves human demonstrations as LeRobot datasets
  • Collected demonstrations to fine-tune the pi-0 VLA model for the UR5e

Alpha Strive

Personal Project

May 2025

  • Side-project to learn reinforcement/imitation learning by applying techniques to the fighting game Guilty Gear Strive
  • Reverse engineered the compiled game code and built a C++ frontend to interact with the video game logic and a Python backend to run the AI model and control the training
  • Trained a DQN model to play the game, using PyTorch and Numpy
  • Scraped replay data of matches and trained a behavioral-cloned model to play the game

Transfer Learning in Sentiment Analysis

CS439 Intro to Data Science Project

Spring 2025

  • Final project for CS439 to identify the efficacy of transfer learning in sentiment analysis
  • Conducted literature review of sentiment analysis, learning about lexicons, Naive Bayes, parts-of-speech tagging, aspect-based sentiment analysis, sentence + document sentence-level sentiment analysis
  • Scraped data from review platforms (Steam, IMDB, Metacritic) and fine-tuned the BERT models to predict review ratings from text
  • Compared performance of the generalist model trained on all data against specialized models trained solely on each platform in a 7-page Latex report

A* Simulation

CS440 Intro to AI Project

Spring 2024

  • Built a simulation for an agent pathfinding through a 2D maze using variations of the A* algorithm in Rust
  • Evaluated and summarized performance of algorithms in a 6-page Latex report
  • Designed a two-tailed t-test for evaluating the difference between Repeated Forward A* and Repeated Backward A*

ILOC Instruction Scheduler

CS415 Compilers Project

Spring 2025

  • Built bottom-up compiler IR instruction scheduler in React, NextJS, with a D3.js visualization of the instruction dependency graph, deployed on Vercel

Neural Network From Scratch

CS440 Intro to AI Project

Spring 2024

  • Built a feed-forward neural network from scratch using Rust
  • Trained model to classify digits from the MNIST dataset and ascii faces, and achieved accuracy of 90.57%
  • Evaluated and summarized performance of neural network in a 8-page Latex report

experience

Research Assistant

PRACSYS Lab, Rutgers University

Spring 2025 - Present

  • Worked with a PhD student on an Imitation Learning project, building software infrastructure
  • Worked with a PhD student on a VLM task-planning paper
  • Presented a talk on our imitation learning infrastructure to group of 20+ students and faculty

Associate Software Developer

LightRiver Software

Summer 2024

  • Worked in a team of 8 on a full-stack single-paged dashboard web-app for monitoring and analyzing fiber-optic networks, using D3, VueJS, Fastify, Prisma, and Postgres
  • Built and deployed migration CLI that can create, track, and apply migrations in production databases
  • Optimized line graph SQL query to run x50 faster
  • Dockerized backend databases for easier local testing
  • Scripted a build-system for backend API + developer tools, used in a GitHub actions CI/CD workflow
  • Built a simulation CLI tool that generates 1k+ entries for spiked alarm trend DB data to demo dashboards to customers

WebXR Developer

Rutgers Bloustein School of Planning and Public Policy

Summer 2023

  • Led development in a team of two to build six interactive AR sites for the NJ city of Lambertville's "Flowing Together" walking tour, using AFrame and ThreeJS
  • Hosted AR sites on a website built using Vuejs and Nuxt, serving 900+ monthly users

education

University of Pennsylvania

2026 - 2028

M.S.E. in Robotics

Rutgers Unversity New Brunswick

2021 - 2025

B.S. in Computer Science

B.A. in Leadership and Management

Summa Cum Laude

Matthew Leydt Society (top 2%)

Phi Beta Kappa Honors Society (top 10%)

Last Updated:

Mon Jun 15 2026 17:08:00 GMT+0000 (Coordinated Universal Time)